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- on startMovie
- global gLoop, gPup, gbackground
- clearGlobals()
- set the colorDepth to 8
- end
-
- on stopMovie
- clearGlobals()
- end
-
- on muZak theSound
- if soundBusy(1) = 0 then
- puppetSound(theSound, 1)
- else
- nothing()
- end if
- end
-
- on happyJoy puppy, newCast, newVert, newHor, oldlocV, oldlocH
- puppetSprite(puppy, 1)
- set the castNum of sprite puppy to newCast
- repeat while the locH of sprite puppy > -5
- set the locV of sprite puppy to the locV of sprite puppy + newVert
- set the locH of sprite puppy to the locH of sprite puppy + newHor
- updateStage()
- end repeat
- puppetSprite(puppy, 0)
- set the locV of sprite puppy to oldlocV
- set the locH of sprite puppy to oldlocH
- updateStage()
- end
-
- on qMark
- set the locV of sprite 6 to 150 + random(6)
- set the locH of sprite 6 to 90 + random(6)
- set the foreColor of sprite 6 to random(100)
- set the castNum of sprite 8 to 80
- set the locV of sprite 8 to 140 + random(9)
- set the locH of sprite 8 to 420 + random(8)
- set the foreColor of sprite 8 to random(100)
- set the castNum of sprite 9 to 80
- set the locV of sprite 9 to 265 + random(15)
- set the locH of sprite 9 to 145 + random(5)
- set the foreColor of sprite 9 to random(100)
- updateStage()
- end
-